

It contains space for 1 armor, 1 pistol, 16 large items and 16 small items. The game has two different inventory systems:ġ) struct TInventory contains just arrays of item IDs. Once you get beyond the designed 3 small items, the matter becomes a little bit complex. (Taken from Enemy Within: Items slots modding thread).

Item Cards for new items do not work correctly.

This mod was developed under EU Patch 4 ( Changelist: 356266 ). In some cases a new item may re-use an existing item's mesh/animation assets. These new items are intended only to add new gameplay effects. This DOES NOT include the ability to add item meshes or animations. The original discovery and discussion may be found in the thread R&D Inventory, Items & Weapons Overhaul, with later information from Enemy Within: Items slots modding in the XCOM Mod Talk section on the Nexus Forums. This article describes a series of changes that allow additional items to be added to the game through the DefaultGameCore.ini settings - XCOM:EU 2012 (DGC.INI) file.
