okkruto.blogg.se

Xcom 2 mods nexus
Xcom 2 mods nexus






xcom 2 mods nexus

It contains space for 1 armor, 1 pistol, 16 large items and 16 small items. The game has two different inventory systems:ġ) struct TInventory contains just arrays of item IDs. Once you get beyond the designed 3 small items, the matter becomes a little bit complex. (Taken from Enemy Within: Items slots modding thread).

  • Unsure whether ModPatcher is capable of making the extensive changes required (author is unfamiliar with ModPatcher).
  • ToolBoks is not capable of adding additional lines at this time (May 2013).
  • Large swaths of configuration data in the DGC.ini is being replaced.
  • Resource Hacker is almost essential in order to install this mod.
  • With the new mod that forces xcomgame.exe to load from the DefaultGameCore.ini file instead of the embedded Resource, Resource Hacker is no longer as essential to applying the configuration changes.
  • The following tools are described and linked in the article Modding Tools - XCOM:EU 2012.
  • If installed with the SHIV Loadout 1.0 (SHIV Weapons), a MIA SHIV will remove 1 extra SHIV weapon from inventory than it should.
  • Incorrect images and information are displayed.
  • xcom 2 mods nexus

    Item Cards for new items do not work correctly.

    xcom 2 mods nexus

    This mod was developed under EU Patch 4 ( Changelist: 356266 ). In some cases a new item may re-use an existing item's mesh/animation assets. These new items are intended only to add new gameplay effects. This DOES NOT include the ability to add item meshes or animations. The original discovery and discussion may be found in the thread R&D Inventory, Items & Weapons Overhaul, with later information from Enemy Within: Items slots modding in the XCOM Mod Talk section on the Nexus Forums. This article describes a series of changes that allow additional items to be added to the game through the DefaultGameCore.ini settings - XCOM:EU 2012 (DGC.INI) file.








    Xcom 2 mods nexus